Monday, March 12, 2007

Breaking Out! - The Return

return-kungfuhustle-secrets.jpgHmm… new category. With old articles from a previous column being moved over to them (should all be there by the end of the week). Could Jeff be testing some new features or does he have other plans?

Other plans.

Yes, after a long (long) hiatus, Breaking Out! finally makes its return. Why now? Let’s just say for now, “love made me do it.” The statement will make more sense when the next Breaking Out! article hits.

The original column was a two-headed beast of advice and motivation. One head wanted to introduce creators to the business/marketing/sales aspects of the comics industry. Creators tend to get all wrapped up in creating and often overlook those aspects of turning something you love into an actual career (if that’s your goal). The other head wanted to give creators an extra kick in the pants…to motivate them…to encourage them…to help their passions soar. To keep them from giving up on their dreams…giving up on something they love.

There’s that “L” word again… must be important. Well, it was important enough for me to resurrect the column.

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Jeffery Stevenson ... 10:13 pm  
"Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."

Wednesday, March 10, 2004

Exposing Yourself

Being good at your craft makes for a good foundation to a career in comics. But good work doesn’t do you any good unless someone sees it. Many creators just sit around waiting for their “big” project to be picked up by Image…or wait around for their break at one of the big two. Why wait? Get some other smaller projects rolling to get your name out there or just start building up an audience for your project. Any work you get out there reveals a lot about you. It’s a little like baring yourself for the world to see, and if it’s good, the exposure will get people excited for more of your work. It’s just good business and marketing. So, why not take a look at people that are the best in the business of exposing themselves? Strippers.

You might be thinking, “What does the business of stripping have to do with comics?” Think about it for a moment…you have people that strip in the privacy of their own homes for their own enjoyment, you have people that strip for others just for the fun of it (often putting their pictures/movies up on the internet), you have people taking on lots of small stripping jobs to earn a modest living (or work their way through school), you have people working their way from smaller clubs to bigger clubs to get noticed and possibly pick up the big paycheck one day with Hollywood. You have the same patterns in comics…and music…and acting. So, let’s look at how strippers “expose” themselves at different levels.

The tease. So, do you think you can walk out on stage naked and be done with it? Well, if you have the perfect body, you might be able to get away with it…but chances are you’ll just lose your chance because they know there are others willing to put a lot more effort into it. A good stripper teases the audience showing a little skin here and a little there. They know how to build up the interest of the audience. They milk every bit of their exposure to capitalize on it. Even strippers with just fair or average (and sometimes worse) bodies can get a crowd excited if they’re exceptionally talented in the art of the tease. And if they’re good at teasing, they have a much better chance of having people toss money their way.

Sure, you could wait for your one project to finally hit the stands, but what if it flubs? What if hardly anyone notices? You’ve just walked out on the stage naked and risked your success on your project being so perfect that everyone will take notice without you putting much effort into it. But why take the chance when you can just build up their interest? Tease them with images, pages, snippets, press releases, a good website, interviews, signings, convention appearances, and more. Work on smaller projects like webcomics, articles, and anthology pieces that reveal a little bit about the quality of your work and get people interested in seeing more. Give people a reason to get excited about you and your projects.

Spice it up. It’s tough to be original in most creative businesses. How many strippers have gone before that strutted out on the stage dressed as cops, firefighters, clowns, business executives, or those friendly and adorable pussycats? If they put in the time and effort, they can still find new ways to twist up those ideas and make them different and intriguing. They might take a basic concept like the cop uniform and bring in a fellow stripper to play the criminal in a mock interrogation/strip search scene. It’s the same basic concept, but it’s a different execution that might make people take notice. They could also bring in props like a fire extinguisher that’s really a fog machine for the firefighter who steps in and out of the fog revealing more and more each time (using the prop to enhance the tease). With tons of other strippers out there, they need to do something to set themselves apart, and it doesn’t have to just be costumes or props. A stripper could go out there with a unique pole routine or an exotic dance or even strip while they sing. They take the execution of the striptease to a new level to make it more involving for the audience…to give them their money’s worth.

Take those ideas and keep twisting to produce a comic that catches people off guard. Mix vastly different ideas together or take an existing idea and execute it in an intriguing fashion. You could take a general premise and spice it up…like showing superheroes from alternative perspectives like Damage Control or Powers. You could show the different sides of superheroes like Hero Happy Hour and Common Grounds. Give the reader a little extra something to grab their attention and make them feel like they’re getting their money’s worth.

Interact. Many strippers like to work the crowd a little before they get on stage to flirt with the patrons and give them something to look forward to. Not only does it help solicit more tips for their stage performance, but they can also pull in extra work doing table dances. If they just sat backstage and waited their turn, they’d miss out on that. Plus, getting cozy helps develop regulars that will keep their act successful even during hard times. Then there’s also the fact that those regulars would talk about them to their friends. If word of mouth spreads, more and more people could start showing up for their shows. If they get a big enough following, a bigger club might make them an offer hoping to secure those crowds…or an agent might see some potential and “make some calls.”

Taking the time to talk with your potential audience can have a great impact on the outcome. Make friends and develop a network of people that like you and your work enough to champion it to the masses. Respond to letters and emails, chat with them about their favorite parts of your comics, and make them feel like a part of the experience. And remember to not just focus on bringing in new readers…you also need to work at building and keeping the interest of regulars that will check out your work time-and-again.

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If you’ve worked on your skills, and you honestly feel you’re ready to take the plunge into the world of comics, then go ahead…expose yourself. You know you want to. If you know your project will take a while to get rolling, start building up an audience. Do a webcomic based on the characters or a webcomic that shows the quality you and your collaborators are capable of. Work on some articles for some websites…artists can give tips on drawing, coloring and inking…writers can give tips on writing (or tips on dealing with frustration, rejection, and feeling like you’re invisible). Build a website to promote different aspects of the project–concept artwork, short stories about the characters, news about the project and creators, and other fun stuff. Get out there and tease the world with what you have to offer and get them excited for more.

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Jeffery Stevenson ... 12:01 am  
"Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."

Wednesday, March 3, 2004

Burnt and Frazzled

Unless you’re independently wealthy, the beneficiary of multiple high-profile gigs, or living way, way below your means, you probably have to contend with the hardship of that necessary evil…the day job. Part-time, full-time, any time…it’s a disruption to your dreams and goals. All day long you look forward to the drive home and stepping into your home so you can…go right back to work on those comics. Okay, so maybe you’ll take a moment to cook up some ramen and catch some of the news while you’re slurping down noodles. Maybe you’ll put on a good non-thinking DVD with lots of action and cool effects to help obliterate all thoughts of work from your poor frazzled mind. Wow, that hit the spot. I wonder if the sequel’s out on DVD yet. After a quick search on the internet, you’re out the door to Wal-mart to add that precious DVD to your monstrous collection.

Doesn’t take much to sidetrack you from working on that second job, does it? By the time you realize that you need to get stuff done, it could be late at night, and you’ll stay up even later to get as much done as you can. You wind up not getting much sleep, and you start that day job tomorrow a little weary. It makes the day drag on, leads to mistakes and loss of productivity that increases your workload, and puts you in a position where anything remotely resembling work is the furthest thought from your mind by the time you get home. You’re just too burnt out to “work” on your dreams. And it’s a pattern that keeps getting worse…unless you do something about it.

Break the cycle. The nasty thing about those vicious repeating cycles is that they never seem to end. They just go on and on like some kind of endless pit of frustration. And if you keep at it long enough, it’ll become habit. If this is you, stop. Immediately. Break the cycle now. Take some time off to just relax. Not just a day, or even just two. Take at least three days to just indulge yourself. Watch movies, play games, read some books, go on a nature hike. Do whatever it takes to relax and give your fried husk of a brain the chance to recover. Don’t think about any kind of work…no day job…no comics…nothing but entertainment and fun. But before you take that break, you’ll need to do one little thing.

Work out a schedule. Given: the day job’s gonna grind you down. Given: your mind will need a little time to relax from work. Given: creating comics IS work (fun work, but it does take a lot of effort). Given: you need a certain amount of sleep to be productive…in your job and in comics. Now, take all of these factors into account when you develop your comic working schedule.

How much sleep do you need at night to feel rested and ready to take on the world? If you’re not sure, use your days off to find out. What time do you need to get up in the morning to make it to work on time? Use this as your baseline and find out when you need to go to bed to get the right amount of sleep at night. But you can’t just call it quits right at bedtime and expect to fall asleep immediately. Give yourself an hour to unwind from your comic creator persona. This gives you a buffer, so if you happen to run a little long with your comic work or get hyper-focused on a particular project, you’ll be able to handle it without running into your sleep time. Continuing with this backwards-stepping approach, figure out how much time you can dedicate to comic work each night while still leaving yourself some time to cool down from regular work.

But no schedule is completely foolproof, so take an extra precautionary measure to make sure you don’t jump back into that dreadful burn-out cycle.

Schedule time off. Give yourself permission to goof off one day every week. Plan a night out with some friends, go to the movies, veg out with popcorn and movies, go shopping, or take care of any number of things to take your mind away from work and let it unwind. In a single day, you should be able fit enough recreational activities to sate your “goofing off” fix for the week. By working it into your schedule, it gives you a psychological advantage over slacking off all week long. You’ll have an easier time getting to work on comics all those other days because you know you have an entire day coming up soon where you won’t have to deal with any kind of work.

Know how to plan your projects. So, now you have a schedule you can work with to preempt the burnout phase…but you still have to integrate that with your project planning. With a set schedule, you know how much time you can put into creating comics each week. But how long will a project take you? How do you schedule your projects so you aren’t overloaded with work and wind up right back in that dreaded cycle? How much time do you need to do research on a project (gather facts/data or find reference material)? Once you’re prepared, how long does it take you to get through writing/drawing/inking/coloring/lettering an average page? What factors might cause that page to go slower or quicker? If you’re not sure, take a couple weeks to time yourself and find out. Since you have a new schedule where you work a set number of hours at a time, just keep a record of how many pages you complete each day.

After a couple weeks, calculate an average of how long it takes you to complete a page. If you have any time that took longer than your average, go through the pages from that time and find out why. Did you require extra research or references? Did it have heavy amounts of dialogue, backgrounds, or details? Do the same for any pages that finished up faster than the average and take into account these factors that can impact your schedule.

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And yes, everyone’s different. Some people are workhorses that can just come home and have no problems jumping right into their comic work. A lot of people working the small press route also tend to run with really loose deadlines, and they just get projects done at whatever pace is comfortable or convenient for them. But once they get a solid deadline on a project that could be their big break, there’s a chance those lax ways could get the better of them and lead them to frustration and dwindling productivity. If you feel frustration getting to you or feel yourself struggling with stuff that came easily a few weeks ago, step back for a moment and take an honest look at yourself…are you burning out?

If so, don’t let it get worse. Do something about it. Develop a plan that works for you if you have to. The above steps work for me whenever I start collapsing into a burnout phase, and they’ve worked for some friends of mine. If all else fails, give them a shot because at least you’ll be doing something to keep those dreams alive.

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Jeffery Stevenson ... 12:01 am  
"Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."
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  • Wednesday, November 19, 2003

    Quitters Quit!

    I’m sure people have heard the sayings–writers write, pencilers pencil, and all that. But the same can be said about the negative aspects of the arts…quitters quit. It’s actually much easier to quit sometimes than go through all the hard work it takes to create comics. Why is that? Well, one big factor is instant gratification. When you quit, you suddenly reclaim time to play more video games, spend more time at the bar, and stuff your face with dessert sandwiches made out of chocolate bars, pudding, and whipped cream. You also have one less project to stress over, so your blood pressure goes down…your hair starts to grow back…and your hypochondria eases up a bit.

    Of course, there are instances where it’s nearly impossible to quit…when you’re addicted. Giving up smoking? How about caffeine? Or sweets? Quitting isn’t always a bad thing. When you actually think about it, quitting can be a form of sacrifice to help bring your life in line with your goals. Set a goal and try not to give up anything to achieve it. Want to lose weight? You’ll probably need to give up a lot of your favorite foods and some of your time for exercise. Want to watch a weekend-long MST3K marathon? You’ll lose out on time for other projects, sleep, and you might even sacrifice a little sanity along the way.

    When I decided to get serious with my writing, I gave up a lot of my late nights playing games to make time for it. I also gave up an hour of sleep each night to get up early and work on my craft. My TV watching dropped to minimal levels as well, but that’s to give myself more time with the family (so they don’t feel left out when I’m locked away in my office writing).

    Unfortunately, giving up so many different things to go after a goal also helps make it easier to quit later on. Think of how much you had to quit to go after a single goal. That’s a lot of practice, isn’t it? And if you have time to work on your projects, then you’ve been practicing how to quit other things correctly. You need to put that kind of practice into your creative endeavors as well, or you’ll be tempted to fall back to something you’re good at…quitting. But you can practice all the time and still feel the urge to quit.

    So, how can you increase your odds of not giving up and falling back to all that well-practiced quitting? You get yourself addicted. Give yourself time to enjoy the rush of creating something new. Reward yourself whenever you stick to your goals and when you do a good job. Take a break every now and then to do something weird with your artwork…something fun. Set yourself up, so that you always feel your creativity overwhelming you to the point where you have no choice but to follow that path. Get yourself to the point where you stop thinking about how much you’re giving up and sacrificing to be a creator and start filling your thoughts with your creations instead.

    Let’s flip back to the creative side real quick. You’re now addicted to all that fun creative stuff. You write or pencil all the time. But if you don’t take the effort to tear apart and analyze your work and guide all that practicing towards improvement, you’ll just be spinning your wheels. If you write and draw all the time, but do it wrong, you’re just reinforcing all those bad habits (and making them more difficult to break later on). So, it’s not enough to just write or draw all the time unless you constantly review your work with a critical eye to push yourself to improve your craft. Get the most out of the time you’ve made for yourself. To paraphrase from George Leonard’s book, Mastery–practice perfectly.

    So, be a quitter! Quit the things you can afford to sacrifice to reach your goals, quit viewing the world through a pessimistic lens, quit worrying about your big break not showing up, and quit reinforcing bad habits in your craft. Quit those things, so you can reclaim the time, develop the positive attitude and practice the skills you need to reach your goals.

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    Jeffery Stevenson ... 12:01 am  
    "Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."

    Wednesday, November 12, 2003

    Bonding With The Muse

    One of the greatest assets of the artistic creator is…well…creativity. Whether they work in a medium of words, pencils, ink, colors, or nifty sound effects and logos, creativity is a crucial part of the process. When the creative thoughts don’t flock to them, they stumble into a block and find themselves staring at the blank page for what seems like an eternity. And many just sit there…staring…waiting for their muse to enlighten them and lead them to the promised land of creative genius. Why? You can’t just sit around waiting for inspiration–it’s too sly and evasive for that. You have to hunt it down. So, grab your orange reflective vests and your camouflage socks and get ready to track down some creativity out in the wild.

    Know where to find your prey. If you’re in the middle of the wilderness starving to death, it doesn’t do any good to set a trap or spend your time hunting in an area with no animals. Is there a water hole nearby? Is there a trail leading to it with a variety of different tracks along it? Guess what you might find there? Our prey is a little different. It’s bits of fashion or culture or psychology or science or history twisted around into something fresh and exciting. It’s information and observations tossed into our brain blender and pureed into an imagination smoothie. So, where does this information come from? A blank page? Not hardly. Stop staring at it and track down the fruit you need to squeeze for those creative juices. It lurks in pictures, conversations, news articles, history, scientific advancements, nature, events, and anywhere else you can learn something or spark a response from your senses and emotions.

    Follow the trail. When you find a source of information that looks promising, don’t just stop there–follow the trail. If that bit of information whets your creativity appetite, chances are good that it could lead to some bigger game. Let yourself get lost in a sea of ideas, whimsies, data, and imagery. Let yourself leap freely from one intriguing tidbit of information to the next. Explore as much of the trail as you can and gather the resources you’ll need to capture your prey.

    Tag it. What about when you find something that sparks your interest or triggers some thoughts and emotions? Tag it. Write it down, clip it out, or sketch it…and then file it away. If it triggers some reaction in you now, it will do the same later on. Build a file of ideas, thoughts, and possibilities that you can snack on whenever your mind’s starving for creativity. Leave yourself a trail that allows you to wander those paths you found again…and again…and again.

    Corral those ornery critters. You have all this information now that’s running around wild and free like a pack of animals. You can just browse through some of this data and try to spot the inspiring information, or you can attempt to corral those ideas and put the one you want within reach. Just take a few random bits of data from your file, and let them run wild across the plains of your mind. Now, figure out a way to logically pull them together and guide them along. Let the ideas feed off of each other until you can shape the strange or opposing ideas into a logical, cohesive pattern. Take the chaos of the world and find a way to guide it into a premise that people might think, “If things were just a tiny bit different, this could really happen.” Practice pulling these stray ideas together and train your mind to constantly look for the creative patterns in the ideas around you.

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    What? You thought we were going to actually hunt creativity with rifles, shoot it and drag it back to the house on the hood of our truck to carve up into creativity chops? But that only provides you with a limited amount of ideas…if you want your creativity to grow and be easily accessible, you need to have a lot of lively ideas at your disposal. Be the smart hunter…capture and secure them in a place where they’ll grow and spawn even more ideas. Ideas that are easy to get to and will last for a long while.

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    Jeffery Stevenson ... 12:01 am  
    "Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."
  • BDSM: Masochism
  • Wednesday, November 5, 2003

    Pessimism Voodoo Doll

    Fair warning here–we’re not really going to be conducting ritual acts of voodoo and black magic to charm our way into the ranks of comicdom. It’s more like an exercise to psychologically reinforce your positive “can do” attitude and exorcise the demons of negativity. Those of you that still think it would be better to just sneak your way in with the help of actual magic, just skip this article and contact me at iwannalearnpatiencenow@darkora.net (and wait for a response before taking any action).

    Bad reviews, harsh critiques, rejection letters, overwhelming self-doubts, and obstacle after obstacle toss up the roadblocks on the road to your dreams. These things add up and can even rattle the best of us at times. To keep going, you need some thick skin, a positive attitude and enough knowledge in your craft to cull the useful commentary from the crap. The knowledge can be gained through study and training, but how can you get that thick skin and high-octane positive attitude? You could start early by writing essay papers on Norman Vincent Peale when you’re in fourth grade or you could get a job in a hostile verbal work environment…like working in customer service/tech support somewhere. That would give you a good start, but is there more you could do? Yep, you could train for it just like with your artwork.

    Arts and crafts time! Here’s what you’ll need to construct your “Pessimism Voodoo Doll.”

    –Cloth…two pieces cut into the same pattern (or you could just pick up a kit at a local crafts store). If you have or receive lots of negative thoughts and comments, make sure your patterns have lots of surface area. The actual pattern itself is up to you–square, skull, pyramid, teddy bear, Jigglypuff, or whatever shape makes you feel happy.
    –Needle and thread
    –Pins!
    –regular paper
    –a small notebook that’s easy to carry around with you

    Now, sew those pieces of cloth together around the edges as if you’re turning it into a small pillow but make sure to leave an opening to add the stuffing. If you have a deadly allergy to needles, then you can take the easy route with construction paper and a stapler.

    Next, get yourself a piece of paper and a comfy-grip writing implement of doom. Jot down as many negative and non-constructive comments you’ve heard (or even just thought) about yourself or your work. Fill that page up with every little negative thought that shows a glimmer of a chance of getting uppity one day and stopping your productivity in its tracks. Now, for the fun part. Take a good, long look at that sheet of paper, take a deep breath, and then tear it to shreds. Use this as your stuffing for your “doll.”

    Ready for the next part? It gets a bit tricky here. Take that small notebook and write down three concise yet highly positive sentences about yourself. It could be a good quote from a review, a comment someone made about your appearance or personality, something you’re really good at, or any number of positive thoughts. As long as they instantly bring on feelings of happiness, pride, accomplishment, or hope, they’ll work. Take a deep breath, slowly release it, read those three sentences out loud, and then stab a pin into your “doll” to teach those nasty thoughts a lesson.

    Keep your notebook handy, and every time you get a pessimistic thought or someone tells you something negative and non-constructive, put a mark in your notebook. Don’t write down the exact comment or action–just put a mark down, read one of your positive statements, and move on. When you get home, take a deep breath, slowly release it, read your three positive statements, and then stick another pin in the doll for each new mark in your notebook. And let all those negative thoughts go. Don’t give them a chance to hold you back from what you’re capable of.

    When the path to your dreams is littered with criticisms, subjective likes and dislikes, frustrated people lashing out, and self-doubts, it can make it difficult to press on. Sometimes, it’s enough to make a person turn back and return to the easier life. The path to your dreams is definitely a tough one, so be sure to pack all the positive thinking you can carry with you…and lose all that unnecessary negative baggage.

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    Jeffery Stevenson ... 12:01 am  
    "Side effects of being a writer may include heartache, headache, calloused fingertips, and insanity."
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